Blogs of my classmates

7/06/2009
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the end is near

7/06/2009

thank god it’s raining.

I’m tired again, but I implemented some great things in the past two days.

Not only that the texture of my gameboard is displayed but also light settings are working. Another cool feature is that I can turn my camera around the gameboard, that makes picking the pieces more easier.

Here is a screenshot (in this version the positions are not perfect ;)

game

game

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about coffee and other funny things

4/06/2009

It’s thursday, and there are still 3 days, 19 hours and 40 minutes between now and WWDC :)

I’m tired, my fingers hurt from coding for my semester project. I’m glad that my game works already (although it is not bug-free and not yet finished:).

I implemented my 4 classes GameArea, Field, Piece & Player. In the GameArea all my Players are saved and also the positions of the fields. The logic of the game is also implemented in the class GameArea but not yet finished.

What’s really cool, is this methode from the sio2 game-engine which allows you to select an object easilly: sio2ResourceSelect3D(<#SIO2resource * #>, <#SIO2camera * #>, <#SIO2window * #>, <#vec2 * #>).

What I realized 2 seconds ago is that I didn’t drink a coffee for over 4 hours. That’s terrible that’s why I have to run to my coffee machine.

Stay tuned.

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books

6/05/2009

also bought 2 books for developing on mac and iphone:

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Never mind.

6/05/2009

It’s getting exciting. This semester we have to make a project, either a web-application or a game (or any other programming app). I decided to make a 3D-game for the Apple iPhone.
It’s based on the german board-game “Mensch Ärgere Dich Nicht”, which is similar to the american game “Parcheesi” or the british game “Ludo”.

I started to develop some cubes in OpenGL ES on the iPhone but I noticed, that I’ll not be able to make a 3D-game within 2 month without a game-engine. I found some good iPhone-game-engines but most of them are not OpenSource.

Some 2D/3D Engines here: http://cocos2d.org/, http://www.garagegames.com/products/torque-2d/iphone/, http://unity3d.com

Then I found sio2interactive, an Open Source 3D-game-engine. It’s built around Blender (3D-modelling application, http://blender.org) and is perfect for me, because it makes some stuff for me, like loading models and textures.

I had to get familar with Blender but it wasn’t that hard because we learned to use Maya in first semester.

Right now I made my first simple animations with a simple cube which also has a texture on it.

Stay tuned, it’s getting more exciting …

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2 projects from first semester

20/03/2009

Movie from Media- & Postproduction course

First Maya 3D-modelling project

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I made it. In 2 days.

20/03/2009

Today is OpenHouse at our University.
I could actually develop a simple 2dimensional game with the iPhone-SDK.

Unfortunately i couldn’t make iSnake in that short period of time but stay tuned. It’ll be developed.
Unhappily I wasn’t able to install it on an iPhone or iPod touch, because I have no Apple developer license.

Most important is that I really learned many new things in this short time.

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iPong

19/03/2009

pong-logo

Here it is. My first iPhone game called iPong. It is based on the icodeblog.com iTennis game but I added some features.

Now 1 player can play against the computer or 2 players can fight against eachother.
Currently I’m working on some features, e.g. that the ball rebounds in different angles.

Some snapshots:

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iPong

18/03/2009

I found a really good tutorial in this blog:

icodeblog.com

there they explain how to make the good old “pong”-game (they named it iTennis). I did all steps and now I made my first iPhone Game :)

I’ll make some special functions and some nice graphics so I could also present it on friday.
Next step will be to develop the iSnake game or I could also make a kind of iPacMan.

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Basic step

18/03/2009

Started trying some example apps from apple developer website. I also started to read following book:

The iPhone Developer’s Cookbook (ISBN-13 978-0321555458)

First look at the language objective-c is confusing me. But in general it’s object-oriented and so I’ll have to get familiar with this notation.

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