lono’me – a music quiz
8/07/2010Tech specs: Ruby On Rails, AS3
Project members: Andreas Alfarè, Hubert Hölzl, Vera Mayrhofer
Archive of articles classified as' "Projects"
Back homeTech specs: Ruby On Rails, AS3
Project members: Andreas Alfarè, Hubert Hölzl, Vera Mayrhofer
Yesterday I finished my flex-app for this semesters interactive-multimedia-programming course. We had to both design and code a flex application that reads the latest twitter posts. The aim was to make a nice looking application, with meaningful motion-effects and pretty skins. Here’s what I created: http://projects.alfare.it/twitter
I’m working on my twitter app for our Interactive-Multimedia-Programming-course but unfortunately twitter is down:
2 minutes later:
but the good thing: I like the illustrations
thank god it’s raining.
I’m tired again, but I implemented some great things in the past two days.
Not only that the texture of my gameboard is displayed but also light settings are working. Another cool feature is that I can turn my camera around the gameboard, that makes picking the pieces more easier.
Here is a screenshot (in this version the positions are not perfect
It’s thursday, and there are still 3 days, 19 hours and 40 minutes between now and WWDC
I’m tired, my fingers hurt from coding for my semester project. I’m glad that my game works already (although it is not bug-free and not yet finished:).
I implemented my 4 classes GameArea, Field, Piece & Player. In the GameArea all my Players are saved and also the positions of the fields. The logic of the game is also implemented in the class GameArea but not yet finished.
What’s really cool, is this methode from the sio2 game-engine which allows you to select an object easilly: sio2ResourceSelect3D(<#SIO2resource * #>, <#SIO2camera * #>, <#SIO2window * #>, <#vec2 * #>).
What I realized 2 seconds ago is that I didn’t drink a coffee for over 4 hours. That’s terrible that’s why I have to run to my coffee machine.
Stay tuned.
also bought 2 books for developing on mac and iphone:
It’s getting exciting. This semester we have to make a project, either a web-application or a game (or any other programming app). I decided to make a 3D-game for the Apple iPhone.
It’s based on the german board-game “Mensch Ärgere Dich Nicht”, which is similar to the american game “Parcheesi” or the british game “Ludo”.
I started to develop some cubes in OpenGL ES on the iPhone but I noticed, that I’ll not be able to make a 3D-game within 2 month without a game-engine. I found some good iPhone-game-engines but most of them are not OpenSource.
Some 2D/3D Engines here: http://cocos2d.org/, http://www.garagegames.com/products/torque-2d/iphone/, http://unity3d.com
Then I found sio2interactive, an Open Source 3D-game-engine. It’s built around Blender (3D-modelling application, http://blender.org) and is perfect for me, because it makes some stuff for me, like loading models and textures.
I had to get familar with Blender but it wasn’t that hard because we learned to use Maya in first semester.
Right now I made my first simple animations with a simple cube which also has a texture on it.
Stay tuned, it’s getting more exciting …
Today is OpenHouse at our University.
I could actually develop a simple 2dimensional game with the iPhone-SDK.
Unfortunately i couldn’t make iSnake in that short period of time but stay tuned. It’ll be developed.
Unhappily I wasn’t able to install it on an iPhone or iPod touch, because I have no Apple developer license.
Most important is that I really learned many new things in this short time.

Here it is. My first iPhone game called iPong. It is based on the icodeblog.com iTennis game but I added some features.
Now 1 player can play against the computer or 2 players can fight against eachother.
Currently I’m working on some features, e.g. that the ball rebounds in different angles.
Some snapshots: